All Classes
Class | Description |
---|---|
AmbientLight |
This light models the small amounts of light which reflected so many times that their source is indeterminable.
|
Camera |
The camera represents the point of view of the rendered image.
|
CameraIterator |
An iterator to iterate over the rays shot by the camera.
|
CameraSettings |
A settings class to simplify the construction of
Camera objects. |
Colour |
This class represents a digital colour, with the added functionality of adding and scaling colours.
|
CompleteWeightedGraph<V,W extends java.lang.Comparable<W>> |
This class represents a complete weighted graph and provides an interface to add vertices and extract the edge with
minimal weight.
|
Cylinder |
This class represents a cylinder, which is a three-dimensional tube with a height, and closed disks on either end.
|
DirectionalLight |
Abstract base class for all lights which have a source.
|
DoubleCompare |
Class for comparing doubles with tolerance.
|
DoubleTriFunction<R> |
A functional interface for a function that takes three doubles and returns an object of type R.
|
EfficientIterator<T> |
Provides a framework to implement iterators without having to worry about executing hasNext() twice per iteration.
|
Factors |
This class represents attenuation factors for the red, green, and blue channels.
|
FastMatrixMult |
Fast matrix multiplication between a 3x1 matrix and a 1x3 matrix.
|
FastMatrixMultSelf |
Fast matrix multiplication between a vector (as a 3x1 matrix) and itsef (as a 1x3 matrix).
|
Geometry |
Represents a three dimensional shape
|
GeometryList |
A collection of
Intersectible s which aggregates the intersections between rays and all its elements. |
ImageWriter |
This class is responsible for writing pixels to an image file.
|
Intersectible |
This interface applies to objects which can be intersected with a ray to obtain the points of intersection.
|
Intersection |
This class represents an intersection between a ray and a geometry.
|
Light |
An abstract base class for all kinds of light.
|
LightSource |
Abstract base class for all lights which have a source.
|
Linear |
Represents a linear polynomial and provides a way to solve it.
|
LineSegment |
A straight line segment between two points.
|
Main |
A command line interface for the ray tracer.
|
Material |
This class contains all the configurations which affect how light interacts with some surface.
|
Matrix | |
NarrowSpotlight |
This class is represents an directional light source that attenuates with
respect to distance.
|
NonZeroVector |
The
NonZeroVector class represents a NonZeroVector with it's base at the
origin and it's head at the Point 'head'. |
NormalizedVector |
This class represents a special kind of
NonZeroVector whose length is one. |
PhongRayTracer |
This RayTracer implements the Phong model.
|
Pixel<T> |
This class represents a pixel in a
PixelGrid . |
Plane |
A
Plane is a flat two dimensional surface in three dimensional space
which goes off to infinity in all directions. |
Point | |
PointLight |
This class is represents an omni-directional light source that attenuates
with respect to distance, similar to a light bulb.
|
Polygon |
This class represents a polygon in three dimensional space.
|
Polynomial |
Abstract class for different types of polynomials to extend.
|
ProgressBar |
This class prints the progress of a task to standard output.
|
Quadratic |
This class represents a quadratic equation and provides functions to help
solve them.
|
Ray |
The
Ray class represents a ray with it's base at the Point
'source' and shoots off in direction pointed at by NonZeroVector
'direction'. |
RayTracer | |
Renderer |
This class is responsible for communicating between a
RayTracer and an ImageWriter . |
Resolution |
Represents the resolution of an image.
|
RotationMatrix |
Represents a rotation matrix.
|
Scene |
This class groups together the elements of a scene.
|
Sphere |
This represents a sphere.
|
Spotlight |
This class is represents an directional light source that attenuates with
respect to distance.
|
Task |
Classes which inherit this interface provide a way for registered
TaskTracker s to track the progress of a
large task this object is doing which consists of many small jobs. |
TaskTracker |
Classes which implement this interface are able to track the progress and process progress updates of
Task objects. |
Triangle |
This class represents a triangle in three dimensional space.
|
Triple |
A class that has three values, (x, y, z)
|
Tube |
A Tube is a 3D tube object that goes on to infinity.
|
Util |
A collection of functions to help parse the XML document.
|
Vector |
The
Vector class represents a NonZeroVector with the single difference that the VectorBase can be the
zero vector. |
XmlAmbientLightFactory |
Constructs an
AmbientLight from an XML Element . |
XmlCameraFactory |
Creates a
Camera from the given XML Element . |
XmlColourFactory |
Constructs
Colour s from XML attributes. |
XmlCylinderFactory |
Constructs a
Cylinder from an XML Element . |
XmlDirectionalLightFactory |
This class can create a
DirectionalLight from an XML Element . |
XmlDoubleFactory |
Constructs doubles from XML attributes.
|
XmlFactorsFactory |
Constructs
Factors s from XML attributes. |
XmlFactoryFromAttribute<T> |
This interface represents a class which constructs an object of type T from an XML attribute string.
|
XmlFactoryFromElement<T> |
This interface represents a class which is able to create instances of type T from an XML
Element . |
XmlGeometriesFactory |
Constructs a
GeometryList object from an XML Element . |
XmlGeometryFactory |
This interface represents a class which is able to create
Geometry instances from XML Element s. |
XmlIntegerFactory |
Constructs doubles from XML attributes.
|
XmlLightFactory |
This abstract class represents a class which is able to create
LightSource instances from XML
Element s. |
XmlLightSourcesFactory |
This class is able to create a list of
LightSource instances from an XML Element . |
XmlMaterialFactory |
Constructs a new
Material from an XML Element . |
XmlNarrowSpotlightFactory |
Constructs a new
NarrowSpotlight from an XML Element . |
XmlParserException |
This exception is thrown when something goes wrong during the parsing of the XML file.
|
XmlPlaneFactory |
Constructs a
Plane from an XML Element . |
XmlPointLightFactory |
Constructs a new
PointLight from an XML Element . |
XmlPolygonFactory |
Constructs a
Polygon from an XML Element . |
XmlResolutionFactory |
Constructs a new
Resolution from an XML attribute string in a form similar to "1920x1080". |
XmlSceneFactory |
Constructs a
Scene from XML Element s. |
XmlSceneParser |
A class which parses an XML file and constructs the
Scene . |
XmlSphereFactory |
Constructs a
Sphere from an XML Element . |
XmlSpotlightFactory |
Constructs a new
Spotlight from an XML Element . |
XmlTriangleFactory |
Constructs a
Triangle from an XML Element . |
XmlTripleFactory<T extends Triple> |
Constructs
Triple s from XML attributes, according to the given DoubleTriFunction . |
XmlTubeFactory |
Constructs a
Tube from an XML Element . |
ZeroVectorException |
This exception is thrown when an attempt is made to create a zero vector.
|